Ok a play on words....
Help this image along with some better balance, drama and color. No specific goals here just make it look as good as possible.
Greg
Window Light?
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Wow Ganna..The wall positively bleeds on my monitor...I like the effect...But....
I took this a different direction from where you have it...
For me, I wanted the window frame to be neutral and the rust colored areas to have as much color differentiation as possible. I wanted the area under the frame to be "bluer" in appearance since it seemed like there was little or no Blue or Green in the image. This makes a fine Black and White by the way; because it so monotone...
1) I opened with a contrast and tonal modification using CM on the Red and Green channels individually. I set the Shadow and Highlight points on both Red and Green and adjusted the mid-tone contrast a bit to make the image overall "snappier". I then copied the finished Red channel into the Blue channel. I applied this as a Luminosity Layer and flattened the image. I could have used the Zone system pins in CM but I found the contrast in the mid-tones fairly easily.
2) Next step was a By the Numbers correction I copied the image onto a layer and applied the BTN result in Color Mode. I flattened the image again.
3) In CM I switched to LAB for a color expansion. I set a hue clock on the edge of the window frame to act as my color anchor and then using contrast pins I expanded the A channel by selecting two points on the red side of the channel and increasing the contrast between them. I then moved the two points downward in this case until the hue clock A channel value matched up to the original one. I moved onto the B channel and selected two points for the B channel expansion. Keeping my goals in mind I placed on pin under the window and one pin in the "yellow" area near some rust. I again applied a contrast pin move to the selected points and returned the B channel value at the hue clock back to where it started. I applied this layer in normal mode.
4) Sharpened using a Highpass filter set to 1.7 pixels and reduced the opacity of the sharpen layer to 75%.
That's about it...
Greg
I took this a different direction from where you have it...
For me, I wanted the window frame to be neutral and the rust colored areas to have as much color differentiation as possible. I wanted the area under the frame to be "bluer" in appearance since it seemed like there was little or no Blue or Green in the image. This makes a fine Black and White by the way; because it so monotone...
1) I opened with a contrast and tonal modification using CM on the Red and Green channels individually. I set the Shadow and Highlight points on both Red and Green and adjusted the mid-tone contrast a bit to make the image overall "snappier". I then copied the finished Red channel into the Blue channel. I applied this as a Luminosity Layer and flattened the image. I could have used the Zone system pins in CM but I found the contrast in the mid-tones fairly easily.
2) Next step was a By the Numbers correction I copied the image onto a layer and applied the BTN result in Color Mode. I flattened the image again.
3) In CM I switched to LAB for a color expansion. I set a hue clock on the edge of the window frame to act as my color anchor and then using contrast pins I expanded the A channel by selecting two points on the red side of the channel and increasing the contrast between them. I then moved the two points downward in this case until the hue clock A channel value matched up to the original one. I moved onto the B channel and selected two points for the B channel expansion. Keeping my goals in mind I placed on pin under the window and one pin in the "yellow" area near some rust. I again applied a contrast pin move to the selected points and returned the B channel value at the hue clock back to where it started. I applied this layer in normal mode.
4) Sharpened using a Highpass filter set to 1.7 pixels and reduced the opacity of the sharpen layer to 75%.
That's about it...
Greg
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