Whchung has requested an example using wgCMYK, so here are two of them. I hope they will be of interest.
One of the main strengths of wgCMYK is the ability to control shadows without affecting lighter parts of the image, and without changing colors. I started by placing a neutral on the stone area behind the gorilla as a neutral, which I remembered as being gray when I took the image - the curve points for the neutral are indicated by tick marks on the graph. Then I moved the black end of the K curve in to get a good shadow, and make the K steeper overall. I added another couple of points to the K curve to bring out the fur texture some more.
I'd suggest that you experiment with the original image, first correcting it in whatever way you feel most comfortable. Then try to recreate your results using wgCMYK.
I did not use Lab or RGB for this image, and you may well find that you get a more pleasing result in one of the other color spaces.
wgCMYK example 1
-
- Posts: 4927
- Joined: Fri Sep 20, 2013 8:29 pm
-
- Posts: 4927
- Joined: Fri Sep 20, 2013 8:29 pm
-
- Posts: 4927
- Joined: Fri Sep 20, 2013 8:29 pm
Thanks for your example. We don't cover this in the class, since the emphasis is on curves, but yes, USM is an important step in finishing up an image. I generally use the same radius setting that you do, and an even higher percentage, 150 or even 200. With the radius set larger, the percentage should be kept lower.
Return to “July 2007 Curvemeister 101”
Who is online
Users browsing this forum: No registered users and 11 guests