Postby -default » Wed Oct 03, 2007 1:21 am
Hi Greg,
Normally there will be no effect from showing the mask. I've added Gloria's suggestion that the tab for the mask curve include the name of the mask. What will happen is the mask will act as a soft edged "stencil" that controls what the curve will do.
To see the areas a particular mask covers, I find myself setting the image to all black, and seeing what happens to the image. The black areas will be changed while the others won't. Or I can move either endpoint of the a or b channel of Lab, and the colored areas are the parts affected by the mask.
Here's an example. In this Lemur picture, try bumping the colors in Lab, using the slider. The thing that will eventually stop you from adding color is that you'll see bright orange demon eyes. If you're a color maniac like me, you may want to increase the color of the rest of the image some more, but the eyes stop you. Enter masks. Select the Saturation channel of HSB as your mask, and invert it. Now the eyes are dimmed down in color, while the less saturated parts of the image retain their new luster. It's now possible to move the saturation slider to the right some more, giving even more color to the intermediate objects in the image such as fur and wood, leaving the eyes and green grass more or less alone.
Re your comment about the mask being almost black and white - the answer is yes, or at least it's generally good to increase the contrast of the mask. In the case of the lemur image, fine tuning the mask channel with curves, by moving the black end horizontally in, helps out even more.
Another very common example is skin tones, where you may want to bump saturation in the objects in the image, while leaving skin tones alone.