Kite Flyers
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I'll try for a video tonight...should have time....
I was thinking this one would be a good candidate for a few new things....
The linked points on the curve being moved up or down move cast closer to neutral than the one you are trying to create by flattening the curve...sort of.. But being able to move the two linked points together is key to killing the color cast.
I was not able to ge the shirts neutral...That is where the diminishing returns statment comes from. I'm not certain they were not staning on something that helped create the cast in the first place. It is very strong for a shadow cast...
Actual milage will vary....
Greg
I was thinking this one would be a good candidate for a few new things....
The linked points on the curve being moved up or down move cast closer to neutral than the one you are trying to create by flattening the curve...sort of.. But being able to move the two linked points together is key to killing the color cast.
I was not able to ge the shirts neutral...That is where the diminishing returns statment comes from. I'm not certain they were not staning on something that helped create the cast in the first place. It is very strong for a shadow cast...
Actual milage will vary....
Greg
ok..here is my swing at this...not one of the better videos but I guess it will do...
www.curvemeister.com/video/greg/kite_flyer_b_channel_fix.swf
Greg
www.curvemeister.com/video/greg/kite_flyer_b_channel_fix.swf
Greg
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- Joined: Fri Sep 20, 2013 8:29 pm
no...I missed when I was recording and I had the CM window so small for the video that I got to the PS image and was re-sizing it...
I did not want to go back and start over for a 3rd time so I let it go...The first time, I ran out of time, with Jing there is a 5 minute limit. That is why I try not to use it for stuff that might go long....
Greg
I did not want to go back and start over for a 3rd time so I let it go...The first time, I ran out of time, with Jing there is a 5 minute limit. That is why I try not to use it for stuff that might go long....
Greg
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