So, a way to make a point in the middle of the curve behave like an end point, in the sense that it has a sharp bend, rather than a curve that blends in with adjacent points. This is essentially what the lizard tail is trying to do by adding multiple points, and I often use the corner fill feature to do a lizard tail for the shadow and highlight.
BTW, the hue curve has the opposite problem. It would be nice to get rid of the break that happens between 0 and 360, so that there is no abrupt break in hue at that point.
smoth curve
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