Pinning on a mask

The Curvemeister 3 beta test. Please post and discuss bugs, screen shots, suggestions, and any other information about your testing. This board is only visible to Curvemeister 3 beta testers.
derekfountain
Posts: 251
Joined: Fri Jan 26, 2007 1:24 pm

Postby derekfountain » Wed Oct 17, 2007 6:42 pm

What effect would you expect from placing a pin on a mask? I've no idea, really, but I tried it anyway.

What actually happens is that the pin is applied as if the image was showing, not the mask. I suppose that kind of makes sense, although I'd expect the pins to then disappear when the mask is shown. Otherwise you get the effect shown in the screen shot attached which doesn't make sense.

On the other hand, dragging a monochrome pin to a mask to set one area of it to a given shade of grey might have some merit. Maybe.

ggroess
Posts: 5342
Joined: Wed May 24, 2006 2:15 am
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Postby ggroess » Wed Oct 17, 2007 9:30 pm

Hey Derek this looks like the color clocks with inverted skin mask question I have...just a step further along...What appears to be happening to me is the color under the mask is showing in the hue clock not the color on the screen...

Very simular....

Greg

-default
Posts: 1916
Joined: Thu Mar 26, 2015 1:53 am

Postby -default » Wed Oct 17, 2007 10:21 pm

Interesting - at first glance.  The screen shot is definitely not what I expect to see. 

Right now pins should be hidden when the mask channel is showing in the preview window. 

The clock numbers should only reflect the before/after state of the color image.  The before color is based only on the source image, and the after color is the source image as shown on screen, allowing for any masking and combined with the background color if there is transparency.

-default
Posts: 1916
Joined: Thu Mar 26, 2015 1:53 am

Postby -default » Wed Oct 17, 2007 10:22 pm

Yes, thanks.  Gloria did find this crash.  It involves the control points rotating incorrectly, and getting out of order, which throws CM for such a loop that it takes down Photoshop.

I have what I believe is a fix for it in the v.20 release, which I hope to have out very soon.


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