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mucking about with textures
Posted: Mon Aug 21, 2017 12:05 am
by julie
hoping for a threatening feel
Re: mucking about with textures
Posted: Fri Aug 25, 2017 1:58 am
by Tildy
I, for one, welcome our new spherical overlords

Re: mucking about with textures
Posted: Fri Aug 25, 2017 4:07 am
by artmar
You might consider using a different, or no, texture on the steel girders than the one used for the sky. I think allowing the texture to cover both background and foreground gives the image a more prominent "applied texture" effect and also reduces depth.
What do you think?
Art
Re: mucking about with textures
Posted: Fri Aug 25, 2017 3:49 pm
by julie
It's a very good point. I will get onto it today
Julie
Re: mucking about with textures
Posted: Sat Aug 26, 2017 1:12 am
by Tildy
I would think that, if you do that, the sky texture would need to be brought out a bit.
Re: mucking about with textures
Posted: Sat Aug 26, 2017 1:22 am
by julie
hi
the sky texture is already at 100 percent so I am not sure how to do that
maybe a different blend mode
the other difficulty I might have is that the sky filter is also over the sphere
I think this is not an image i love enough to keep going
I have tried two different things here
I took the filter off the girders but thought at first glance they looked a bit bare
so I added another filter just to them
Now I am not sure which I prefer
Re: mucking about with textures
Posted: Sat Aug 26, 2017 5:46 am
by artmar
You can enhance the texture in a number of ways -- easiest, for me, is in Perfect Effects: HDR effect, Dynamic Contrast. (first image)
I also like, in PS, Filter Gallery, Grain - Speckle for this one (second image).